It's fun, educational, strategic, and inspiring. But Sid Meier's Civilization VI on Switch is, by and large, a smashing success. ![]() This can leave you blind to other civilizations' strategies and your own cities' troubles if you don't take the time to check them, so make sure you do – especially if you see a red alert notification pop up. One of these is that text details of notifications are now pushed to a separate screen rather than automatically popping up on the right side of the display (as they do in other versions of the game), presumably to keep the Switch's smaller display from becoming cluttered and crowded with information. Of course, as with any port to new hardware, Civilization VI's move to Switch brings over the occasional quirk. These quicker, lightly directed scenarios suit the Switch experience very well, especially when playing on the go. Players looking for a shorter game with specific objectives can try colonizing Australia without combat, conquering Europe as a Viking leader, or defending Poland from a host of aggressors. Plus, it comes with lots of extra content beyond the base game, including additional leaders, civilizations, and scenarios. And the game runs surprisingly smooth on Nintendo's relatively underpowered hardware, so long as you don't tax it too much by playing on a really big map. The hybrid interface that supports both touch screen and physical controls (you can stick to one or the other, or use a mix of both) is intuitive and empowering. Sid Meier's Civilization VI is a great fit for Nintendo Switch, capturing the addictive strategy and turn-based play of its PC precursor perfectly. The ability to take Sid Meier's world simulation with you anywhere you go is a dangerous proposition for the millions of players counted among the fans of this long-running series. Players have the option of playing on a TV or on the Switch console screen, which supports both traditional gamepad controls and a touch screen interface. ![]() It also comes with bonus content built in, including four extra leaders and civilizations to choose from and several scenarios that set up shorter games with specific objectives. Virtually everything from the PC game has made the transition to this console edition, from competitive multiplayer - up to four friends can connect via local area network - to the active research system, which rewards players who strategically explore and build with boosts to research. You'll research technologies and governments, recruit great artists and scientists, engage in diplomacy with other leaders, and get into skirmishes and wars with rival nations, all while working towards a winning objective of your choice, which could mean traveling to the stars or destroying every other country on the map. Players take on the role of one of dozens of historical leaders - Norway's sea king Harald Hardrada, Rome's expansionist Trajan, or Scythia's militaristic Tomyris, to name just a few - and then start building an empire over the course of hundreds of turns. SID MEIER'S CIVILIZATION VI for Nintendo Switch transports the popular PC-based world simulation game to Nintendo's hybrid console. Parents should also know that the game's text descriptions of characters, events, technologies, and other things sometimes includes mild swearing, such as "hell" or "damn," and it occasionally touches on mature ideas - prostitution and opium - in the context of historical events. ![]() Combat's generally pretty mild, with tiny groups of soldiers viewed from a perspective high in the sky automatically attacking each other without blood or gore shown. Players also have the ability to play in various styles, pursuing peace and cooperation for a scientific or cultural victory, converting the rest of the world to their civilization's beliefs for a religious victory, or building up massive armies with an aim to crush every other empire. They're forced to make important decisions based on real-world historical events and developments, choosing from authentic governments and policies to picking technologies to develop and religious doctrines to follow. Players pick a historical leader - such as England's Queen Victoria, Greece's Pericles, or Japan's Hojo Tokimune - and begin growing a civilization from a single tiny city in the Stone Age through to the Space Age over the course of 500 turns. Parents need to know that Sid Meier's Civilization VI for Nintendo Switch is a port of the PC world simulation game of the same name. Drugs are referenced in historical context, and players can choose to grow vineyards (presumably for wine) on some tiles.ĭid you know you can flag iffy content? Adjust limits for Drinking, Drugs & Smoking in your kid's entertainment guide.
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